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Job Summary

  • Company

    Chinajob​

  • Location

    Chongqing, China​

  • Job Type

    Full Time

  • Salary Range

    10,000-15,000 RMB

  • Number to Recruit

    1

  • Job Reference Code

    J2501277

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Business Development Manager

Chongqing, China

About Company:

Renderer Studios is a fast-growing, full-cycle AAA art services partner delivering concept, 3D modelling, animation and mocap clean-up for next-gen engines. We work with English-speaking PMs to minimise miscommunication and to keep complex art pipelines on track. Our talent has supported global publishers, including Tencent and ZeniMax Online Studios, and we operate from a Singapore HQ with international remote teams and clients worldwide.


Job Profile:

You will be the first dedicated business developer focused on Western markets. Your main goal: generate qualified opportunities with game studios, publishers and co-dev partners and help turn them into signed projects (3D, animation, mocap clean-up, concept). You’ll work closely with our producers/art leads to scope projects and make sure our proposals match the client’s pipeline and engine requirements. This is a hands-on, outreach-heavy role — not just “waiting for inbound.”


Job Details:

Responsibilities:

Prospect & outreach: Identify target studios/publishers in Europe, UK and North America (PC/console/mobile) and contact decision makers (producers, art managers, outsource managers). Build and maintain a lead database/CRM. InGame Job



Pitch our services: Present Renderer Studios’ capabilities (concept → 3D → animation → mocap clean-up) and our cross-cultural PM approach to remove friction for Western teams.



Qualify opportunities: Understand project scope, timelines, art style, engine (UE/Unity/prop tools), budget level and outsourcing maturity of the client.



Coordinate proposals: Work with internal art/production to prepare estimates, case studies and production plans that reflect client needs. iLogos



Drive the sales cycle: Follow up, negotiate terms within given guidelines, and support contract/sign-off. StudySmarter Talents



Account farming (light): After a successful delivery, check in with the client and look for add-on work, next art batches, or new titles. swooped.co



Market intelligence: Track new releases, funding announcements, and hiring news in Western markets to spot who is likely to outsource next. InGame Job



Event support: Help prepare for online pitches, industry meetups or East-West introductions where relevant.


Qualifications:


2–4 years of experience in business development / sales / account growth in the video game, game services, CG/animation, or IT outsourcing space. (Similar roles in game art outsourcing expect industry familiarity and a BD mindset. StudySmarter Talents+1)



Proven ability to book meetings and convert them into paying work with Western clients.



What is important for us in a person?

Excellent English (spoken and written); able to write cold outreach and sales emails that get replies.



Good understanding of how game art is produced (2D/3D, characters, environments, animation pipelines, mocap clean-up) and why studios outsource at different stages. Devoted Studios



Comfortable working with time zone differences and in a remote, multicultural setup.



CRM discipline (HubSpot/Pipedrive/Sheet-based is fine) and basic sales reporting.



Nice to have: existing network of art directors, outsource managers, or producers in EU/UK/NA. (This is often a key success factor in similar BD roles. Welcome to the Jungle)




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